Wednesday, 23 February 2011
Posted by Jon Stone
I never liked the original, you know. The multiplayer seemed drab and sluggish compared to, say, Shadow Warrior on the PC, and the single player not a patch on MDK (or, in the year after, Unreal and Half-Life). This reimagined, Daniel-Craig-ified Goldeneye is still drab and sluggish but the refined controls make for an intense, often-hilarious deathmatch. To wit, if you don't press Z to peer intently through your sight when pulling the trigger, your gunfire sprays everywhere, meaning you have to be the cat in each cat-and-mouse confrontation or else dance around like an imbecile. Sniping is satisfying too.