Monday, 21 February 2011

100 Word Review - Façade (PC)

This five-year-old interactive one-act play was once hailed as “one of the most important games ever created, possibly the most important game of the last ten years”, chiefly because events in Façade play out with or without the player; you are there simply to nudge a bickering couple in the direction of reconciliation through minor actions. Alas, you need to play through so many times in order to learn how to do this (it makes no intuitive sense) that the experience becomes Groundhog-Day-ish – eternally trapped in dull conversation with a pair of infuriatingly fickle and self-obsessed American AIs.

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